
While broadcasting those messages, he always has the demeanor of someone patiently and stridently defending his choices as the best for humanity–arguing away freedoms and instincts in praise of a larger plan. Our first encounter with him is over a loudspeaker and through a monitor. He sits high in an office in the Citadel, far away from the rest of the world’s concerns. While that power seems absolute, the way Breen is depicted shows how precarious his position actually is. As is usually the case with power, he obtains it by willingly trading off other peoples’. It becomes apparent that Breen negotiated a peace with the Combine, that included selling off humanity. It is quickly revealed there are deep-seated issues between he and Eli Vance. Breen is revealed to be the former administrator at the Black Mesa facility. From here I’d like to work from the outside in, so will start examining Dr. In contrast, G-Man is a man who works in some interdimensional space, and while he can often be seen about in the world, he is a puppetmaster that makes Breen’s own efforts seem inconsequential, particularly as it seems to be G-Man who is indirectly guiding Gordon’s actions. Breen is fairly straight-forward, representing the Combine that is your primary enemy in the game. While G-Man’s motives are relatively mysterious, and his full import has yet to be laid out in full, Dr. These two men are seemingly opposite in the power struggle into which Freeman finds himself thrown, seeing as it is G-Man who brings back Gordon and throws him into this struggle. He is an elderly white male with a full head of hair and beard, both white in color. A monitor suspended above the player that holds Dr.
